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The Great Forest OPCA

Other printings of "The Great Forest": OHOP #14 OPCA #32 MOC #144

Card

id62345
artistHoward Lyon
artistIds6dd06426-59fe-4b9c-aad5-6da8446a5c3d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutplanar
leadershipSkills
life
loyalty
manaCost
manaValue0
nameThe Great Forest
number32
originalPrintings
originalReleaseDate
originalTextEach creature assigns combat damage equal to its toughness rather than its power.
Whenever you roll CHAOS, creatures you control get +0/+2 and gain trample until end of turn.
otherFaceIds
power
printingsMOC, OHOP, OPCA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOPCA
side
signature
sourceProducts{'nonfoil': ['72ea1fc0-e27c-511a-94af-040811f3d217']}
subsets
subtypesLorwyn
supertypes
textEach creature assigns combat damage equal to its toughness rather than its power.
Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
toughness
typePlane — Lorwyn
typesPlane
uuide984c59e-b306-52a7-b56f-e2419bd538b0
variations
watermark
setNamePlanechase Anthology Planes

Identifiers

id62345
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId210284
cardsphereFoilId
cardsphereId129292
deckboxId34275
mcmId294427
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf4c5be6e-7f40-5f4d-ac9b-3f3b116ef6e5
mtgoFoilId
mtgoId
multiverseId423613
scryfallCardBackId7840c131-f96b-4700-9347-2215c43156e6
scryfallId8c08ca87-a485-4e4e-8f19-0da6a351142e
scryfallIllustrationId1eb02cca-c6a5-48ac-8a6f-e7dd1ef2240d
scryfallOracleId8c56bb41-a8d8-4b0f-bbb7-be8466dc9ed1
tcgplayerEtchedProductId
tcgplayerProductId125640
uuide984c59e-b306-52a7-b56f-e2419bd538b0

Legalities

id62345
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide984c59e-b306-52a7-b56f-e2419bd538b0
vintage

Purchase URLs

id62345
cardKingdomhttps://mtgjson.com/links/5919a3c1d57469e6
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/c187c88ef9f04874
tcgplayerEtched
uuide984c59e-b306-52a7-b56f-e2419bd538b0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2009-10-01A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
2009-10-01If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01The Great Forest's first ability doesn't actually change creatures' power; it changes only the value of the combat damage they assign. All other rules and effects that check power or toughness use the real values.
2009-10-01The Great Forest's first ability means, for example, that a 2/3 creature will assign 3 damage in combat instead of 2.
2009-10-01The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

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