← Back Card Profile (by Name)

Smoky Lounge // Misty Salon DSK

Other printings of "Smoky Lounge // Misty Salon": DSK #235 DSK #235

Card

id29046
artistMarco Gorlei
artistIdsb6476cc7-1576-47e8-9f6a-68d05b45cf62
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, U
colorIndicator
colorsR
defense
duelDeck
edhrecRank10416
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameSmoky Lounge
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue7
nameSmoky Lounge // Misty Salon
number235
originalPrintings
originalReleaseDate
originalTextAt the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. // When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIds1d1d6353-1898-5849-a4c5-a6de87a10454
power
printingsDSK
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDSK
sidea
signature
sourceProducts{'foil': ['463782d5-9d15-559c-a37c-9e919d72ebe1', '6bbb1f46-7361-5b34-9b0f-6dfa733a97bc', '7a171fa2-fe0f-54b8-9fba-6a39e4e296fb', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2'], 'nonfoil': ['7d5dd4cf-c35c-5492-b75e-616995bc5927', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2']}
subsets
subtypesRoom
supertypes
textAt the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid9568be43-ac9a-5c79-9940-453826cc59fd
variations
watermark
setNameDuskmourn: House of Horror

Identifiers

id29046
cardKingdomEtchedId
cardKingdomFoilId302340
cardKingdomId301403
cardsphereFoilId126587
cardsphereId126586
deckboxId94482
mcmId786609
mcmMetaId439708
mtgArenaId92333
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4aa3f7b6-e657-5da6-a2a3-93b8a43842fd
mtgoFoilId
mtgoId130601
multiverseId673640
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4700987d-fc55-44eb-bc9f-0e0316ca65e2
scryfallIllustrationIdacc46671-7643-49a7-b118-01b09a5664c2
scryfallOracleId4f70b0ee-c24c-45fa-b878-9ba69266344f
tcgplayerEtchedProductId
tcgplayerProductId575179
uuid9568be43-ac9a-5c79-9940-453826cc59fd

Legalities

id29046
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid9568be43-ac9a-5c79-9940-453826cc59fd
vintageLegal

Purchase URLs

id29046
cardKingdomhttps://mtgjson.com/links/34855817db394083
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/965a26c082838d8d
cardmarkethttps://mtgjson.com/links/ad60ecc447fc83b7
tcgplayerhttps://mtgjson.com/links/cf4d831be88aef8c
tcgplayerEtched
uuid9568be43-ac9a-5c79-9940-453826cc59fd

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchFumoir enfumé // Salon brumeuxFumoir enfuméEnchantement — pièceAu début de votre première phase principale, ajoutez {R}{R}. Ne dépensez ce mana que pour lancer des sorts de pièce et déverrouiller des accès.
(Vous pouvez lancer la moitié de votre choix. Cet accès se déverrouille sur le champ de bataille. Au moment où vous pourriez lancer un rituel, vous pouvez payer le coût de mana d'un accès verrouillé pour le déverrouiller.)
674453
GermanRauchige Lounge // Dunstiger SalonRauchige LoungeVerzauberung — RaumZu Beginn deiner ersten Hauptphase erzeugst du {R}{R}. Gib dieses Mana nur aus, um Raum-Zaubersprüche zu wirken und Türen zu entsperren.
(Du kannst eine beliebige Hälfte wirken und jene Tür wird im Spiel entsperrt. Du kannst die Manakosten der noch versperrten Tür wie eine Hexerei bezahlen, um sie zu entsperren.)
673911
ItalianSala da Fumo // Salotto AnnebbiatoSala da FumoIncantesimo — StanzaAll'inizio della tua prima fase principale, aggiungi {R}{R}. Spendi questo mana solo per lanciare magie Stanza e sbloccare porte.
(Puoi lanciare una qualsiasi delle due metà. Quella porta si sblocca sul campo di battaglia. Come una stregoneria, puoi pagare il costo di mana di una porta bloccata per sbloccarla.)
674724
Japanese煙たい談話室 // 霧がかった応接間煙たい談話室エンチャント — 部屋あなたの第1メイン・フェイズの開始時に、{R}{R}を加える。このマナは、部屋・呪文を唱えるためか、ドアを開放するためにしか支払えない。
(どちらの半分でも唱えることができる。そのドアは戦場で開放される。閉鎖されているドアのマナ・コストを支払って、それを開放してもよい。これはソーサリーとして行う。)
674995
SpanishSala humeante // Salón brumosoSala humeanteEncantamiento — SalaAl comienzo de tu primera fase principal, agrega {R}{R}. Usa este maná solo para lanzar hechizos de Sala y abrir puertas.
(Puedes lanzar cualquier mitad. Esa puerta se abre en el campo de batalla. Puedes pagar el coste de maná de una puerta cerrada como un conjuro para abrirla.)
674182

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20The value of X is calculated only once, as Misty Salon's ability resolves. Changes in the number of unlocked doors among Rooms you control that occur after the ability resolves won't affect the power or toughness of the token.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

Tip: bookmark this page with your query parameters for quick access.