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Invasion of Arcavios // Invocation of the Founders MOM

Other printings of "Invasion of Arcavios // Invocation of the Founders": MOM #61 MOM #61 PMOM #61s PMOM #61s

Card

id57669
artistDmitry Burmak
artistIds9872f5c0-274a-48ce-a9ad-6f0d5654e29c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicatorU
colorsU
defense
duelDeck
edhrecRank8801
edhrecSaltiness0.1
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameInvocation of the Founders
finishesnonfoil, foil
flavorName
flavorTextNo professors, no grades, no room for mistakes.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue5
nameInvasion of Arcavios // Invocation of the Founders
number61
originalPrintings
originalReleaseDate
originalTextWhenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
otherFaceIds40c6e7c7-e2c5-5236-afc6-70c301dbe951
power
printingsMOM, PMOM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMOM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textWhenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
toughness
typeEnchantment
typesEnchantment
uuid1b2ed823-6eb1-5e0d-9fab-8e7178f35b7a
variations
watermark
setNameMarch of the Machine

Identifiers

id57669
cardKingdomEtchedId
cardKingdomFoilId275875
cardKingdomId275261
cardsphereFoilId
cardsphereId101224
deckboxId77155
mcmId704016
mcmMetaId418370
mtgArenaId84318
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddd3b67dc-d586-50cf-9eda-be00bed77171
mtgoFoilId
mtgoId109936
multiverseId607083
scryfallCardBackId
scryfallId1c3f661d-b9f7-48e7-afe3-3eaea1022bc1
scryfallIllustrationId97a3483f-8a1f-45be-ab7f-21cfb7a5eb20
scryfallOracleId9794e31f-e73d-4aa0-a421-dc496080c987
tcgplayerEtchedProductId
tcgplayerProductId490546
uuid1b2ed823-6eb1-5e0d-9fab-8e7178f35b7a

Legalities

id57669
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1b2ed823-6eb1-5e0d-9fab-8e7178f35b7a
vintageLegal

Purchase URLs

id57669
cardKingdomhttps://mtgjson.com/links/ef443b0867382cdf
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a36d72bcdd59fa68
cardmarkethttps://mtgjson.com/links/49bf597741249166
tcgplayerhttps://mtgjson.com/links/c78693a703cf2cec
tcgplayerEtched
uuid1b2ed823-6eb1-5e0d-9fab-8e7178f35b7a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified进军阿凯维沃 // 召现创院巨龙召现创院巨龙结界每当你从你手上施放瞬间或法术咒语时,你可以复制该咒语。你可以为该复制品选择新的目标。610115
FrenchInvasion d'Arcavios // Invocation des FondateursInvocation des FondateursEnchantementÀ chaque fois que vous lancez un sort d'éphémère ou de rituel depuis votre main, vous pouvez copier ce sort. Vous pouvez choisir de nouvelles cibles pour cette copie.608093
GermanInvasion von Arcavios // Anrufung der GründerAnrufung der GründerVerzauberungImmer wenn du einen Spontanzauber oder eine Hexerei aus deiner Hand wirkst, kannst du den Zauberspruch kopieren. Du kannst neue Ziele für die Kopie bestimmen.607419
ItalianInvasione di Arcavios // Invocazione dei FondatoriInvocazione dei FondatoriIncantesimoOgniqualvolta lanci una magia istantaneo o stregoneria dalla tua mano, puoi copiare quella magia. Puoi scegliere nuovi bersagli per la copia.608430
Japaneseアルケヴィオスへの侵攻 // 創始ドラゴンの召致創始ドラゴンの召致エンチャントあなたがあなたの手札からインスタントやソーサリーである呪文を唱えるたび、その呪文をコピーしてもよい。そのコピーの新しい対象を選んでもよい。608767
Portuguese (Brazil)Invasão de Arcávios // Invocação dos FundadoresInvocação dos FundadoresEncantamentoToda vez que você conjura uma mágica instantânea ou um feitiço de sua mão, você pode copiar aquela mágica. Você pode escolher novos alvos para a cópia.609441
SpanishInvasión de Arcavios // Invocación de los fundadoresInvocación de los fundadoresEncantamientoSiempre que lances un hechizo de instantáneo o de conjuro desde tu mano, puedes copiar ese hechizo. Puedes elegir nuevos objetivos para la copia.607756

Rulings

datetext
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2023-04-14You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
2023-04-14You don’t have to declare up front where you’re going to search. You may search your library, pause, sigh, check out your graveyard, frown meaningfully at your opponent, then finally grab a game-winning sorcery card from your sideboard. Bit dramatic though.
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
2023-04-14If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
2023-04-14If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.
2023-04-14If you copy a spell, you control the copy. It will resolve before the original spell does.
2023-04-14In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game comes from your sideboard. You may look at your sideboard at any time.

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