Other printings of "Goldmeadow": OHOP #13 OPCA #30
| id | 61130 |
|---|---|
| artist | Warren Mahy |
| artistIds | 002c739e-aa1f-4c1d-921b-37cb2d1b1c5b |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | 1 |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | planar |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Goldmeadow |
| number | 13 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever a land enters the battlefield, that land's controller puts three 0/1 white Goat creature tokens onto the battlefield. Whenever you roll chaos, put a 0/1 white Goat creature token onto the battlefield. |
| otherFaceIds | |
| power | |
| printings | OHOP, OPCA |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | OHOP |
| side | |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Lorwyn |
| supertypes | |
| text | Whenever a land enters, that land's controller creates three 0/1 white Goat creature tokens. Whenever chaos ensues, create a 0/1 white Goat creature token. |
| toughness | |
| type | Plane — Lorwyn |
| types | Plane |
| uuid | 5061a17d-37cc-58f3-beed-50c909ba5076 |
| variations | |
| watermark | |
| setName | Planechase Planes |
| id | 61130 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 127737 |
| cardsphereFoilId | |
| cardsphereId | 129079 |
| deckboxId | 16139 |
| mcmId | 21487 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 9acd7141-43e8-5463-b1ac-59ecc5d61971 |
| mtgoFoilId | |
| mtgoId | 44572 |
| multiverseId | 198087 |
| scryfallCardBackId | 7840c131-f96b-4700-9347-2215c43156e6 |
| scryfallId | af7cce84-7bf0-4724-a797-65ef6cdc4497 |
| scryfallIllustrationId | 6b943ff7-3a2f-43b4-9e0d-dda96c71a81e |
| scryfallOracleId | f12400e5-8288-48e1-b3b7-0cc4f8d9ca67 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 37280 |
| uuid | 5061a17d-37cc-58f3-beed-50c909ba5076 |
| id | 61130 |
|---|---|
| alchemy | |
| brawl | |
| commander | |
| duel | |
| future | |
| gladiator | |
| historic | |
| legacy | |
| modern | |
| oathbreaker | |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 5061a17d-37cc-58f3-beed-50c909ba5076 |
| vintage |
| id | 61130 |
|---|---|
| cardKingdom | https://mtgjson.com/links/748238306b41cccb |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/a3034a31e24d27eb |
| tcgplayerEtched | |
| uuid | 5061a17d-37cc-58f3-beed-50c909ba5076 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Orprairie | Plan : Lorwyn | À chaque fois qu'un terrain arrive sur le champ de bataille, le contrôleur de ce terrain met sur le champ de bataille trois jetons de créature 0/1 blanche Chèvre. À chaque fois que vous obtenez chaos, mettez sur le champ de bataille un jeton de créature 0/1 blanche Chèvre. | 211865 | ||
| German | Goldwiese | Welt — Lorwyn | Immer wenn ein Land ins Spiel kommt, bringt der Beherrscher dieses Landes drei 0/1 weiße Ziegen-Kreaturenspielsteine ins Spiel. Immer wenn du chaos würfelst, bringe einen 0/1 weißen Ziegen-Kreaturenspielstein ins Spiel. | 211775 | ||
| Italian | Prateria Dorata | Piano — Lorwyn | Ogniqualvolta una terra entra nel campo di battaglia, il controllore di quella terra mette sul campo di battaglia tre pedine creatura Capra 0/1 bianche. Ogniqualvolta tiri caos, metti sul campo di battaglia una pedina creatura Capra 0/1 bianca. | 211820 | ||
| Japanese | ゴールドメドウ | 次元 — ローウィン | 土地が1つ戦場に出るたび、その土地のコントローラーは、白の0/1のヤギ・クリーチャー・トークンを3体戦場に出す。 あなたがchaosを出すたび、白の0/1のヤギ・クリーチャー・トークンを1体戦場に出す。 | 211955 | ||
| Spanish | Pradera Dorada | Plano — Lorwyn | Siempre que una tierra entre al campo de batalla, el controlador de esa tierra pone en el campo de batalla tres fichas de criatura Cabra blanca 0/1. Siempre que lances caos, pon en el campo de batalla una ficha de criatura Cabra blanca 0/1. | 211910 |
| date | text |
|---|---|
| 2009-10-01 | A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had. |
| 2009-10-01 | A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability." |
| 2009-10-01 | If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully. |
| 2009-10-01 | The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first. |
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