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Werewhat MB2

Card

id51716
artistMarco Espinosa
artistIdse93ae144-b06c-4cb6-b0dc-408ccf5d8abb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameWerewhat
number587
originalPrintings
originalReleaseDate
originalTextDaybound
As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
otherFaceIds
power4
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesWerewolf
supertypes
textDaybound
As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
toughness3
typeCreature — Werewolf
typesCreature
uuid18495e27-77a2-5dbd-97a3-929efde582fe
variations
watermark
setNameMystery Booster 2

Identifiers

id51716
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301259
cardsphereFoilId
cardsphereId129244
deckboxId95403
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3b564698-10ae-5e00-912d-34ddc9017be6
mtgoFoilId
mtgoId
multiverseId677643
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdeed63226-bf02-4765-bb51-4673ad42b615
scryfallIllustrationIdf7dcd221-0372-40b5-a063-c5e36566963d
scryfallOracleId660ac55e-023e-4153-bfc1-42995cb9cd77
tcgplayerEtchedProductId
tcgplayerProductId564040
uuid18495e27-77a2-5dbd-97a3-929efde582fe

Legalities

id51716
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid18495e27-77a2-5dbd-97a3-929efde582fe
vintage

Purchase URLs

id51716
cardKingdomhttps://mtgjson.com/links/415d12a01e4924ac
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/650f45e1647ecf95
tcgplayerEtched
uuid18495e27-77a2-5dbd-97a3-929efde582fe

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08Any time a player controls a permanent with daybound, if it’s neither day nor night, it becomes day. Less commonly, any time a player controls a permanent with nightbound, if it’s neither day nor night and there are no permanents with daybound on the battlefield, it becomes day.
2024-11-08Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2024-11-08Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game (barring someone killing the sun with Naturalize 2, I suppose).
2024-11-08Double-faced permanents with daybound and nightbound can’t transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents won’t affect permanents with daybound or nightbound.
2024-11-08Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2024-11-08If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2024-11-08If it is night, double-faced permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2024-11-08If it’s neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. If it’s double faced, the creature with nightbound will transform.
2024-11-08If you cast a double-faced spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won’t enter the battlefield with its daybound face up and then transform.
2024-11-08If you exile a card to Werewhat’s enters ability that is already a double-faced card, you may choose either face of the card to serve as the back face of Werewhat. The face you didn’t choose would be treated as nonexistent for as long as Werewhat remains on the battlefield. If your choice somehow ends up with an instant or sorcery card as the back face of Werewhat, Werewhat would be unable to transform away from its daybound side, so it would remain daybound even if it’s night.
2024-11-08If you exile a creature card to Werewhat’s enters ability, Werewhat will be a transforming double-faced card for as long as it remains on the battlefield. Then if it leaves the battlefield to another zone, the two cards would separate and both be put into the new zone.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

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