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Vadrik, Astral Archmage PMID

Other printings of "Vadrik, Astral Archmage": DBL #248 MID #248 PMID #248p PMID #248s MID #325

Card

id75808
artistKieran Yanner
artistIdsaa7e89ed-d294-4633-9057-ce04dacfcfa4
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank9667
edhrecSaltiness1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U}{R}
manaValue3
nameVadrik, Astral Archmage
number248p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsDBL, MID, PMID
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMID
side
signature
sourceProducts
subsets
subtypesHuman, Wizard
supertypesLegendary
textIf it's neither day nor night, it becomes day as Vadrik enters.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
toughness2
typeLegendary Creature — Human Wizard
typesCreature
uuidee2ab2c9-0a5e-5289-a0b0-8da289a26732
variations73ee8fd2-c2ce-56ab-b991-6f03b1ecdbf1
watermark
setNameInnistrad: Midnight Hunt Promos

Identifiers

id75808
cardKingdomEtchedId
cardKingdomFoilId251287
cardKingdomId251219
cardsphereFoilId81551
cardsphereId81532
deckboxId60463
mcmId575946
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id33b7b4c2-c025-5526-bdc6-1be95b7839c3
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9029155b-b397-498a-ba34-0e6d3fbde968
scryfallIllustrationId03e26da9-0aad-4c3b-9cd5-c5b0972feec3
scryfallOracleIda9ab17ce-ba07-4ce8-99f9-9c4c633957f7
tcgplayerEtchedProductId
tcgplayerProductId251245
uuidee2ab2c9-0a5e-5289-a0b0-8da289a26732

Legalities

id75808
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidee2ab2c9-0a5e-5289-a0b0-8da289a26732
vintageLegal

Purchase URLs

id75808
cardKingdomhttps://mtgjson.com/links/57892deac15258c7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e75114d61d3eed20
cardmarket
tcgplayerhttps://mtgjson.com/links/c2d2dace16e02029
tcgplayerEtched
uuidee2ab2c9-0a5e-5289-a0b0-8da289a26732

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24All costs to cast a spell are locked in before mana abilities are activated and those costs are paid. If Vadrik's power changes after costs are locked in, or if Vadrik leaves the battlefield while you are activating mana abilities or paying those costs, the cost reduction effect won't be affected and the total cost to cast the spell won't change.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

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