← Back Card Profile (by Name)

Narod, the Beige Flower MB2

Card

id51728
artistDrew Moss
artistIds0625e6f3-de0b-4e91-95d5-1e6744d33a08
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U, W
colorIndicator
colorsB, U, W
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{W}{U}{B}
manaValue3
nameNarod, the Beige Flower
number599
originalPrintings
originalReleaseDate
originalTextEach creature assigns combat damage equal to its mana value rather than its power.
otherFaceIds
power0
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesPlant, Rogue
supertypesLegendary
textEach creature assigns combat damage equal to its mana value rather than its power.
toughness5
typeLegendary Creature — Plant Rogue
typesCreature
uuid1a50b24a-2b20-52d2-b17f-0fd2d2ec176c
variations
watermark
setNameMystery Booster 2

Identifiers

id51728
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301270
cardsphereFoilId
cardsphereId129178
deckboxId95414
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id14bacbb7-fc0b-5025-86e3-ad5696a24e66
mtgoFoilId
mtgoId
multiverseId677655
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId60873d64-8ea6-4f8c-9c92-d0a833d87e8b
scryfallIllustrationId4825d16e-2ed0-4013-99b0-d0e55ec3017b
scryfallOracleIdf1922d10-aa31-4767-ba57-438825d451c0
tcgplayerEtchedProductId
tcgplayerProductId564050
uuid1a50b24a-2b20-52d2-b17f-0fd2d2ec176c

Legalities

id51728
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid1a50b24a-2b20-52d2-b17f-0fd2d2ec176c
vintage

Purchase URLs

id51728
cardKingdomhttps://mtgjson.com/links/5bb97394970cb625
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/c3494f262ca30e5d
tcgplayerEtched
uuid1a50b24a-2b20-52d2-b17f-0fd2d2ec176c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
2024-11-08If there are multiple effects that attempt to modify how a creature assigns combat damage, that creature’s controller chooses which effect applies. For example, if Narod, the Beige Flower and Doran, the Siege Tower (“Each creature assigns combat damage equal to its toughness rather than its power”) are both on the battlefield, each time a creature would deal combat damage, that creature’s controller chooses whether it assigns combat damage equal to its mana value or its toughness.
2024-11-08Narod’s ability doesn’t actually change any creature’s power. It changes only the amount of combat damage the creature assigns. All other rules and effects that check power and toughness use the real values, even if they cause damage “equal to a creature’s power” to be dealt.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08Tokens that aren’t copies of other permanents will usually have a mana value of 0, making them very bad at dealing combat damage while Narod is around.

Tip: bookmark this page with your query parameters for quick access.