| id | 51656 |
|---|---|
| artist | Ashlea Kelly |
| artistIds | 02132456-5ee6-4528-ba87-157032cb42ff |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{U} |
| manaValue | 3 |
| name | Night of the Flying Merfolk |
| number | 532 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn. |
| otherFaceIds | |
| power | |
| printings | MB2 |
| promoTypes | playtest |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MB2 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']} |
| subsets | |
| subtypes | Saga |
| supertypes | |
| text | Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn. |
| toughness | |
| type | Enchantment — Saga |
| types | Enchantment |
| uuid | 371b01ad-b606-5b2b-8fb4-95cd9f000f3b |
| variations | |
| watermark | |
| setName | Mystery Booster 2 |
| id | 51656 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 301206 |
| cardsphereFoilId | |
| cardsphereId | 129241 |
| deckboxId | 95350 |
| mcmId | |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d4ca1f29-c7d1-5ded-a42b-30804c3b5fa8 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 677588 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | e94f0d03-29e3-4a18-9dfc-6c72997f3171 |
| scryfallIllustrationId | 66c1a03a-86f8-4f85-becd-85296e32c638 |
| scryfallOracleId | ddcd5366-0a7d-4878-95b2-b3e3d12f8571 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 563987 |
| uuid | 371b01ad-b606-5b2b-8fb4-95cd9f000f3b |
| id | 51656 |
|---|---|
| alchemy | |
| brawl | |
| commander | |
| duel | |
| future | |
| gladiator | |
| historic | |
| legacy | |
| modern | |
| oathbreaker | |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 371b01ad-b606-5b2b-8fb4-95cd9f000f3b |
| vintage |
| id | 51656 |
|---|---|
| cardKingdom | https://mtgjson.com/links/1d7ed8021c1c1388 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/a6ab0fe1a7bb34e6 |
| tcgplayerEtched | |
| uuid | 371b01ad-b606-5b2b-8fb4-95cd9f000f3b |
No foreign data.
| date | text |
|---|---|
| 2024-11-08 | For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. |
| 2024-11-08 | Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). |
| 2024-11-08 | Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. |
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