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Night of the Flying Merfolk MB2

Card

id51656
artistAshlea Kelly
artistIds02132456-5ee6-4528-ba87-157032cb42ff
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameNight of the Flying Merfolk
number532
originalPrintings
originalReleaseDate
originalTextBedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I — Create two 1/1 blue Merfolk creature tokens.
II — Put a flying counter on each tapped creature you control.
III — Draw a card for each creature you control that dealt combat damage to a player this turn.
otherFaceIds
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesSaga
supertypes
textBedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I — Create two 1/1 blue Merfolk creature tokens.
II — Put a flying counter on each tapped creature you control.
III — Draw a card for each creature you control that dealt combat damage to a player this turn.
toughness
typeEnchantment — Saga
typesEnchantment
uuid371b01ad-b606-5b2b-8fb4-95cd9f000f3b
variations
watermark
setNameMystery Booster 2

Identifiers

id51656
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301206
cardsphereFoilId
cardsphereId129241
deckboxId95350
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd4ca1f29-c7d1-5ded-a42b-30804c3b5fa8
mtgoFoilId
mtgoId
multiverseId677588
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde94f0d03-29e3-4a18-9dfc-6c72997f3171
scryfallIllustrationId66c1a03a-86f8-4f85-becd-85296e32c638
scryfallOracleIdddcd5366-0a7d-4878-95b2-b3e3d12f8571
tcgplayerEtchedProductId
tcgplayerProductId563987
uuid371b01ad-b606-5b2b-8fb4-95cd9f000f3b

Legalities

id51656
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid371b01ad-b606-5b2b-8fb4-95cd9f000f3b
vintage

Purchase URLs

id51656
cardKingdomhttps://mtgjson.com/links/1d7ed8021c1c1388
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/a6ab0fe1a7bb34e6
tcgplayerEtched
uuid371b01ad-b606-5b2b-8fb4-95cd9f000f3b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

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