← Back Card Profile (by Name)

Knight of Lost Causes MB2

Card

id51642
artistSandy Lee
artistIds02f16dab-d988-4522-977c-ff6d6ea32eee
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}{W}
manaValue2
nameKnight of Lost Causes
number518
originalPrintings
originalReleaseDate
originalTextVigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
otherFaceIds
power2
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesHuman, Knight
supertypes
textVigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
toughness2
typeCreature — Human Knight
typesCreature
uuid9b3e5fe3-9d64-5777-b9cc-506c75ac1e7e
variations
watermark
setNameMystery Booster 2

Identifiers

id51642
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301191
cardsphereFoilId
cardsphereId129210
deckboxId95336
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4377a44f-ede8-5e50-b53b-424835804362
mtgoFoilId
mtgoId
multiverseId677574
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdab606e8f-8a08-4de5-97f9-6dc312bd41ce
scryfallIllustrationId9bb8a470-7274-4761-a38b-190bf5465d2a
scryfallOracleId9416bfc9-53bf-4213-b6f2-bcdbb5762ad4
tcgplayerEtchedProductId
tcgplayerProductId563973
uuid9b3e5fe3-9d64-5777-b9cc-506c75ac1e7e

Legalities

id51642
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid9b3e5fe3-9d64-5777-b9cc-506c75ac1e7e
vintage

Purchase URLs

id51642
cardKingdomhttps://mtgjson.com/links/82cfd2fea1bf538a
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2e549dad19e42228
tcgplayerEtched
uuid9b3e5fe3-9d64-5777-b9cc-506c75ac1e7e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08To determine if you are way behind, check the game state as it was at any point during the current turn, regardless of whether Knight of Lost Causes was on the battlefield at that time. For example, if you control one creature and an opponent controls four, then you play Knight of Lost Causes going up to two creatures, you are way behind this turn because, at some point in the past the turn, that opponent controlled three creatures more than you.

Tip: bookmark this page with your query parameters for quick access.