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Mothers Yamazaki MB2

Card

id51727
artistMarika Lord
artistIdsaee368ad-c274-453a-9690-1384f30b4bf8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner, Partner with
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{R}{W}
manaValue4
nameMothers Yamazaki
number598
originalPrintings
originalReleaseDate
originalTextPartner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)
As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
otherFaceIds
power2
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesHuman, Samurai
supertypesLegendary
textPartner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)
As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
toughness2
typeLegendary Creature — Human Samurai
typesCreature
uuid5216c71d-7f17-5040-b282-d420fe27602c
variations
watermark
setNameMystery Booster 2

Identifiers

id51727
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301269
cardsphereFoilId
cardsphereId129177
deckboxId95413
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7c7610f6-ad60-5535-a860-7bdc4e49b5bd
mtgoFoilId
mtgoId
multiverseId677654
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5e05e9af-33e4-4c4d-a3b0-1f2988cd4386
scryfallIllustrationId3492787d-fe47-4579-9bfd-e8242957ab0c
scryfallOracleId23b9a4af-e531-4897-9b3f-b944890c51a0
tcgplayerEtchedProductId
tcgplayerProductId564049
uuid5216c71d-7f17-5040-b282-d420fe27602c

Legalities

id51727
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid5216c71d-7f17-5040-b282-d420fe27602c
vintage

Purchase URLs

id51727
cardKingdomhttps://mtgjson.com/links/878c00f3662a9b1d
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/63021e1826b280b5
tcgplayerEtched
uuid5216c71d-7f17-5040-b282-d420fe27602c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2024-11-08Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08Mothers Yamazaki’s “partner with itself” represents three abilities. The first is a triggered ability: “When this permanent enters, target player may search their library for a card named Mothers Yamazaki, reveal it, put it into their hand, then shuffle.”
2024-11-08Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08The second and third abilities represented by Mothers Yamazaki’s “partner with itself” keyword modify the rules for deck construction in the Commander variant and have no function outside of that variant. They are “A Commander deck can have two cards named Mothers Yamazaki” and “You can designate two cards named Mothers Yamazaki as your commanders.”
2024-11-08The triggered ability of the “partner with itself” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

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