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Hish of the Snake Cult MB2

Card

id51724
artistMarco Dotti
artistIds5aafacd4-be19-4397-8170-d68df19d4b2f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, G, U
colorIndicator
colorsB, G, U
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{B}{G}{U}
manaValue5
nameHish of the Snake Cult
number595
originalPrintings
originalReleaseDate
originalTextNagas and Serpents you control are Snakes. (We'll errata this to be true.)
Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
otherFaceIds
power2
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesSnake
supertypesLegendary
textNagas and Serpents you control are Snakes. (We'll errata this to be true.)
Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
toughness5
typeLegendary Creature — Snake
typesCreature
uuidcb22fe7d-5cb1-5ac8-af2f-78e9dc883f92
variations
watermark
setNameMystery Booster 2

Identifiers

id51724
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301266
cardsphereFoilId
cardsphereId129152
deckboxId95410
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id27d839c2-3e4f-5bce-9e27-05e0e9469528
mtgoFoilId
mtgoId
multiverseId677651
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2bbaddee-5d3d-4b86-b3cc-fefb8e0ecd76
scryfallIllustrationId4140e847-ec84-4111-937d-6291ad8d935f
scryfallOracleId0f15dd1b-3d32-4d58-ba46-957f108ae677
tcgplayerEtchedProductId
tcgplayerProductId564047
uuidcb22fe7d-5cb1-5ac8-af2f-78e9dc883f92

Legalities

id51724
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidcb22fe7d-5cb1-5ac8-af2f-78e9dc883f92
vintage

Purchase URLs

id51724
cardKingdomhttps://mtgjson.com/links/3300266be436b113
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6de57528b38b8d06
tcgplayerEtched
uuidcb22fe7d-5cb1-5ac8-af2f-78e9dc883f92

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08A player with ten or more poison counters loses the game as a state-based action, even if no permanents with poisonous are on the battlefield.
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08If a creature has multiple instances of poisonous, each triggers separately.
2024-11-08Once a creature with daunt has been blocked, reducing the power of a creature blocking it to 2 or less won’t cause that creature to stop blocking.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

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