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Intangible Vibes MB2

Card

id51640
artistMarisa Oh
artistIds47798a2a-aa6a-49e7-b82f-78f0eb732fc4
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameIntangible Vibes
number516
originalPrintings
originalReleaseDate
originalTextAll creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
otherFaceIds
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textAll creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
toughness
typeEnchantment
typesEnchantment
uuiddda079eb-44a8-5639-ad8d-f93f4158b66c
variations
watermark
setNameMystery Booster 2

Identifiers

id51640
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301189
cardsphereFoilId
cardsphereId129149
deckboxId95334
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id43d2ca89-393d-535f-95d2-aad607304502
mtgoFoilId
mtgoId
multiverseId677572
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2563d76b-0613-42af-96dd-37ead0051f1b
scryfallIllustrationId524d4027-ad87-45b9-a4e1-916e9eb1a68d
scryfallOracleIdf08383c6-1701-4817-9cd6-cd66e9d4119a
tcgplayerEtchedProductId
tcgplayerProductId563971
uuiddda079eb-44a8-5639-ad8d-f93f4158b66c

Legalities

id51640
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuiddda079eb-44a8-5639-ad8d-f93f4158b66c
vintage

Purchase URLs

id51640
cardKingdomhttps://mtgjson.com/links/6d89d3370aebd803
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/67a6b8303fa1f520
tcgplayerEtched
uuiddda079eb-44a8-5639-ad8d-f93f4158b66c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08After a creature leaves the battlefield, it does briefly enter whatever zone it was put into before it ceases to exist. For example, a creature that’s put into a graveyard and then ceases to exist still triggers “Whenever a creature dies” abilities.
2024-11-08Creatures that cease to exist aren’t put into exile. They just stop existing. Put them somewhere separate so it’s clear they no longer exist. (I can’t help you with that existential conundrum—I’m just a humble rules person.)
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08Tokens aren’t cards.

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