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Gossip's Talent BLB

Card

id11809
artistAndrea Sipl
artistIds8fc642af-8ec0-4ed1-921f-140323446142
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank5021
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSurveil
languageEnglish
layoutclass
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameGossip's Talent
number51
originalPrintings
originalReleaseDate
originalText(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
{1}{U}: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
{3}{U}: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
otherFaceIds
power
printingsBLB
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeBLB
side
signature
sourceProducts{'foil': ['1370435e-4972-553f-9dac-dc72408625ea', '6f5cc607-66df-50d3-9e42-64b5dbc2eeb4', 'f411dc8e-a880-567b-84c6-a7c16757597d', 'f71cc023-917a-5853-8363-9a040ad5e22a'], 'nonfoil': ['1370435e-4972-553f-9dac-dc72408625ea', 'a2e537af-1b94-57a8-8ff3-222fbfa2a5e8']}
subsets
subtypesClass
supertypes
text(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
{1}{U}: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
{3}{U}: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
toughness
typeEnchantment — Class
typesEnchantment
uuidc522938e-c76a-5d8a-9cb2-00a36af806f4
variations
watermark
setNameBloomburrow

Identifiers

id11809
cardKingdomEtchedId
cardKingdomFoilId300018
cardKingdomId299209
cardsphereFoilId124521
cardsphereId124500
deckboxId93063
mcmId778325
mcmMetaId437087
mtgArenaId91587
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida8f495ac-6ca2-5243-bf18-e2acb560d7f0
mtgoFoilId
mtgoId129347
multiverseId668965
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb299889a-03d6-4659-b0e1-f0830842e40f
scryfallIllustrationIdb4716ba8-04c5-4b8a-b303-ea028281f93b
scryfallOracleId96e6d220-87db-4dab-abaa-e80c9577d89a
tcgplayerEtchedProductId
tcgplayerProductId559136
uuidc522938e-c76a-5d8a-9cb2-00a36af806f4

Legalities

id11809
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidc522938e-c76a-5d8a-9cb2-00a36af806f4
vintageLegal

Purchase URLs

id11809
cardKingdomhttps://mtgjson.com/links/737646a2c43f70b4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/697a10947437ed85
cardmarkethttps://mtgjson.com/links/64e80f422e309bad
tcgplayerhttps://mtgjson.com/links/b6c1555ca6c9b048
tcgplayerEtched
uuidc522938e-c76a-5d8a-9cb2-00a36af806f4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchTalent de la commèreEnchantement — classe(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.)
À chaque fois qu'une créature que vous contrôlez arrive, surveillez 1.
{1}{U} : Niveau 2
//Level_2//
À chaque fois que vous attaquez, une créature attaquante ciblée de force inférieure ou égale à 3 ne peut pas être bloquée ce tour-ci.
{3}{U} : Niveau 3
//Level_3//
À chaque fois qu'une créature que vous contrôlez inflige des blessures de combat à un joueur, vous pouvez l'exiler, puis la renvoyer sur le champ de bataille sous le contrôle de son propriétaire.
669748
GermanTratschtalentVerzauberung — Klasse(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, wende Überwachen 1 an.
{1}{U}: Stufe 2
//Level_2//
Immer wenn du angreifst, kann eine angreifende Kreatur deiner Wahl mit Stärke 3 oder weniger in diesem Zug nicht geblockt werden.
{3}{U}: Stufe 3
//Level_3//
Immer wenn eine Kreatur, die du kontrollierst, einem Spieler Kampfschaden zufügt, kannst du sie ins Exil schicken und dann unter der Kontrolle ihres Besitzers ins Spiel zurückbringen.
669226
ItalianTalento del FiccanasoIncantesimo — Classe(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Ogniqualvolta una creatura che controlli entra, sorveglia 1.
{1}{U}: Livello 2
//Level_2//
Ogniqualvolta attacchi, una creatura attaccante bersaglio con forza pari o inferiore a 3 non può essere bloccata in questo turno.
{3}{U}: Livello 3
//Level_3//
Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, puoi esiliarla, poi rimetterla sul campo di battaglia sotto il controllo del suo proprietario.
670009
Japanese噂好きの才能エンチャント — クラス(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。)
あなたがコントロールしているクリーチャー1体が戦場に出るたび、諜報1を行う。
{1}{U}:レベル2
//Level_2//
あなたが攻撃するたび、パワーが3以下である攻撃クリーチャー1体を対象とする。このターン、それはブロックされない。
{3}{U}:レベル3
//Level_3//
あなたがコントロールしているクリーチャー1体がプレイヤー1人に戦闘ダメージを与えるたび、あなたは「それを追放する。その後、それをオーナーのコントロール下で戦場に戻す。」を選んでもよい。
670270
SpanishTalento: chismorreoEncantamiento — Clase(Gana un nivel como un conjuro para agregar su habilidad.)
Siempre que una criatura que controlas entre, escruta 1.
{1}{U}: Nivel 2
//Level_2//
Siempre que ataques, la criatura atacante objetivo con fuerza de 3 o menos no puede ser bloqueada este turno.
{3}{U}: Nivel 3
//Level_3//
Siempre que una criatura que controlas haga daño de combate a un jugador, puedes exiliarla y luego regresarla al campo de batalla bajo el control de su propietario.
669487

Rulings

datetext
2024-07-26Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2024-07-26Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2024-07-26Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2024-07-26Gaining a level won't remove abilities that a Class had at a previous level.
2024-07-26Gossip's Talent's level 3 class ability triggers once for each creature you control that deals combat damage to a player during that combat damage step. You choose the order those triggers are put onto the stack. They resolve one at a time; when one resolves, you choose whether or not to exile the appropriate creature.
2024-07-26If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2024-07-26If the target creature's power is increased to 4 or greater after Gossip's Talent's level 2 class ability triggers but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 4 or greater after the ability resolves, it still can't be blocked that turn.
2024-07-26If you choose to exile a creature with double strike when Gossip's Talent's level 3 class ability resolves, it won't be an attacking creature anymore when it returns to the battlefield, and it won't deal combat damage during the regular combat damage step.
2024-07-26Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
2024-07-26There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
2024-07-26You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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